Posts Tagged Chromium

Tutorial – How to make a Chrome theme easy!

So You want to make a Chrome/Chromium theme? But how to do so? Do i need specific software? An IDE? Java? Do I even need Chrome to do this?

Well, This is a Tutorial on how to Easily enough make Chrome Themes. It may take as long as 10 minutes to make a Theme, however, remember, What You Put In To It Is What You Get Out Of it. (AKA, Good work shows itself off)

 

Requirements? Well, two things.

  1.  Google Chrome / Chromium
  2.  A Cool Wallpaper (Not Copyrighted, plz!)

Read the rest of this entry »

, , , , , , , , , , , , , ,

No Comments

Nice Bookmark manager coming in Chrome dev

That’s right!  According to Downloadsquad Google Chrome developers will bring a better — and more Chrome-y — bookmark manager to the browser.

The new ‘tabbed bookmark manager’ currently looks like what you see in the screenshot. Rather than spawning a new application window as Google Chrome does, the new version opens alongside your current set of tabs (like the new tab page). Items can be dragged and dropped and you can create new folders and items via the tools menu. You can also sort and search your bookmarks.

The manager can also be accessed by typing chrome://bookmarks in your Omnibar.While the update is a welcome one for Windows, Mac, and Linux users of Chrome, it is an ideal feature for Google Chrome OS. Spawning additional windows isn’t the best UX decision on a browser-based operating system.

The new bookmark manager is only currently available in the Chromium buildbot releases. Download a current snapshot build and try it for yourself, or check out a screencast on [DownloadSquad]!

, , , , , , , , , , , , , , , ,

No Comments

Google Chrome to have 3d acceleration Built-in?

Google has launched a new project for Chrome that will let the browser run a wider range of 3D graphics content without downloading additional drivers.

The open-source project, called ANGLE (Almost Native Graphics Layer Engine), seeks to let Chromium run WebGL content on Windows computers, wrote product manager Henry Bridge on the Chromium blog.

WebGL is still-developing cross-platform Web standard for accessing low-level 3D graphics hardware based on the OpenGL ES 2.0 API (application programming interface) that can be implemented directly in a browser without a plugin. But while WebGL is implemented in many browsers, it is dependent on a set of OpenGL drivers. OpenGL is an API for 2D and 3D graphics rendering, available on Windows, Linux and Mac OS X operating systems.

The competing graphics API is Microsoft’s Direct3D, which is part of the company’s DirectX graphics technologies. Microsoft’s DirectX technologies have increasingly become dominant in PC gaming, and OpenGL has almost disappeared, according to a blog post from Wolfire Games, which still uses OpenGL for its games.

Read more

, , , , , , , , , , , , , , , , , , ,

No Comments

%d bloggers like this: